Other catch rate calculators: Gen I, Gen II, Gen III/IV, Gen V, Gen VIII. They are also guaranteed to have a minimum of 3 perfect IVs when captured or spawned in. Using over double that sends the … A Level Ball is a somewhat different Poké Ball which becomes more effective when used on Pokémon at a lower level than the lead Pokémon. Catch Rate: 1 + number of turns passed in battle times (1229/4096) Introduced in: Generation 3 When you're facing a tricky creature that can heal itself with Rest (like certain legendaries or Snorlax), or simply having poor luck with other catch tools, battles can drag on as you doggedly attempt to ensnare your prey. The catch rate will increase to that rate turn by turn, and maxes out there. Rate×Ball×Status(1-(⅔)(HPCurrent / HPMax)) / 255. When possible, the conditions required for a particular pokéball modifier are taken into account, but be sure to read the notes … Rate is the Pokémon's catch rate. It can be obtained by crafting it, buying from a shopkeeper, or as a tier 1 special drop, The catch rate for the Level Ball is: They are very difficult to obtain because of their difficulty to locate, high levels, and low catch rates. Repeat Ball: 3× catch rate on species of Pokémon that the player already owns. Friend Ball. Sport Ball: 1.5× catch rate on Bug-type Pokémon. The Timer Ball should be used in any legendary Pokémon fight, it’ll contribute massively to capturing it! The online calculators say I had a 95% to catch within 20 timer balls, or around 9.5% catch per ball. This is calculated based on Raichu's catch rate, as well as the different possible ball modifiers, health levels, and status condition modifiers. The Timer Ball is the exact opposite, giving a 4x catch rate bonus if 20 turns have gone by. Ball is the multiplier of the type of Poké Ball being used to capture the Pokémon. A Dusk Ball is a Poké Ball that has a 3.5× catch rate in dark places. Sport Ball: 1.5x catch rate Net Ball: 1x or 3x catch rate, 3x if the pokemon is a bug or a water type. Gen VI/VII Catch Rate Calculator. If you want to know how it works or more about what the results mean, you want the Gen VI/VII capture mechanics page. This is where the Timer Ball shines, the catch rate increases for each turn that has passed, up to a maximum of 4x. net ball used on a water/bug Pokemon). Timer Ball: Increased catch rate the longer the battle is. 21-30 turns it is as good as a specialty ball that meets the requirement (I.E. Dusk Ball. 11-20 turns it is as good as a ultra ball. Legendary Pokémon are Pokémon that are characterized by their rarity and their high base stat totals. I (properly) used 45 timer balls and about 20 ultra balls, give or take a few quick balls here or there, to catch it. Nest Ball: ((41 - Pokémon's level) / 10)×, minimum 1× and maximum 4x Repeat Ball: 3x catch rate if you've already caught the pokemon Timer Ball: 1 + number of turns passed in battle * 1229/4096)×, maximum 4×, minimum 1x Timer Ball. It can be obtained by crafting it, buying from a shopkeeper, or as a tier 1 special drop, If it is currently dusk or night, the Dusk Ball will have its increased catch rate. Level Ball. This tool will calculate your chances of capturing a Pokémon in the sixth- and seventh-generation games. So, Giratina. Every ten turns the catch rate goes up by one and caps at 4. Safari Ball: 1.5× catch rate in Plains biomes. If a Heavy Ball is being used, its modifier is instead added directly to the catch rate. Quick Ball: 5× catch rate if used on the first turn of a battle. 4. Ultra Ball: 2× catch rate. To but this in perspective, 1-10 turns it is as good as a poke ball. Not a fun catch. 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